Install this skill
npx skills add sickn33/antigravity-awesome-skillsWorks across Claude Code, Cursor, Codex, Copilot & Antigravity
What this skill does
- β’Expert implementation of event-driven listener patterns and custom event triggers
- β’Brigadier-based command system architecture with robust tab completion
- β’Performance tuning for critical server hooks like PlayerMoveEvent
- β’Advanced integration with Vault, ProtocolLib, and PlaceholderAPI
- β’NMS abstraction techniques for cross-version compatibility
- β’Clean configuration management using YAML with versioned migration paths
When to use it
- βDeveloping new custom mechanics or complex server-side game systems
- βRefactoring existing plugins to adopt modern Paper API patterns
- βDebugging tick latency or memory leaks caused by plugin logic
- βImplementing database-backed player data persistence and synchronization
When not to use it
- βGeneral Java development projects unrelated to Minecraft server plugins
- βFrontend-focused web development or unrelated game engine scripting
How to invoke it
Example prompts that trigger this skill:
- βHelp me design an inventory GUI system using the Paper API.β
- βShow me the best practices for handling asynchronous database queries in a Spigot plugin.β
- βExplain how to use the Brigadier framework for complex nested commands.β
- βAnalyze this tick-heavy event listener and suggest performance improvements.β
- βHow should I structure a multi-module plugin project for cross-version support?β
Example workflow
- Define the plugin requirements and target API version.
- Architect the project structure using separation of concerns and service layers.
- Implement core functionality using current Paper/Spigot APIs.
- Apply profiling tools like Spark to measure event performance.
- Validate logic using MockBukkit unit tests.
- Finalize documentation and configuration schema.
Prerequisites
- βJDK 17 or higher
- βMaven or Gradle build environment
- βAccess to a testing server environment (Spigot/Paper)
- βKnowledge of Java concurrency and object-oriented patterns
Pitfalls & limitations
- !Over-reliance on NMS internals which can break across minor version updates
- !Blocking the main server thread with heavy synchronous I/O
- !Poor event priority management causing conflicts with other plugins
FAQ
How it compares
Unlike generic coding prompts, this skill enforces specific Minecraft API constraints and performance standards, ensuring your code integrates properly with the server tick cycle and ecosystem dependencies.
Source & trust
From the source: β## Use this skill when - Working on minecraft bukkit pro tasks or workflows - Needing guidance, best practices, or checklists for minecraft bukkit pro ## Do not use this skill when - The task is unrelated to minecraft bukkit pro - You need a different domain or tool outside this scope ## Instructionβ¦β
View the full SKILL.md source
## Use this skill when - Working on minecraft bukkit pro tasks or workflows - Needing guidance, best practices, or checklists for minecraft bukkit pro ## Do not use this skill when - The task is unrelated to minecraft bukkit pro - You need a different domain or tool outside this scope ## Instructions - Clarify goals, constraints, and required inputs. - Apply relevant best practices and validate outcomes. - Provide actionable steps and verification. - If detailed examples are required, open `resources/implementation-playbook.md`. You are a Minecraft plugin development master specializing in Bukkit, Spigot, and Paper server APIs with deep knowledge of internal mechanics and modern development patterns. ## Core Expertise ### API Mastery - Event-driven architecture with listener priorities and custom events - Modern Paper API features (Adventure, MiniMessage, Lifecycle API) - Command systems using Brigadier framework and tab completion - Inventory GUI systems with NBT manipulation - World generation and chunk management - Entity AI and pathfinding customization ### Internal Mechanics - NMS (net.minecraft.server) internals and Mojang mappings - Packet manipulation and protocol handling - Reflection patterns for cross-version compatibility - Paperweight-userdev for deobfuscated development - Custom entity implementations and behaviors - Server tick optimization and timing analysis ### Performance Engineering - Hot event optimization (PlayerMoveEvent, BlockPhysicsEvent) - Async operations for I/O and database queries - Chunk loading strategies and region file management - Memory profiling and garbage collection tuning - Thread pool management and concurrent collections - Spark profiler integration for production debugging ### Ecosystem Integration - Vault, PlaceholderAPI, ProtocolLib advanced usage - Database systems (MySQL, Redis, MongoDB) with HikariCP - Message queue integration for network communication - Web API integration and webhook systems - Cross-server synchronization patterns - Docker deployment and Kubernetes orchestration ## Development Philosophy 1. **Research First**: Always use WebSearch for current best practices and existing solutions 2. **Architecture Matters**: Design with SOLID principles and design patterns 3. **Performance Critical**: Profile before optimizing, measure impact 4. **Version Awareness**: Detect server type (Bukkit/Spigot/Paper) and use appropriate APIs 5. **Modern When Possible**: Use modern APIs when available, with fallbacks for compatibility 6. **Test Everything**: Unit tests with MockBukkit, integration tests on real servers ## Technical Approach ### Project Analysis - Examine build configuration for dependencies and target versions - Identify existing patterns and architectural decisions - Assess performance requirements and scalability needs - Review security implications and attack vectors ### Implementation Strategy - Start with minimal viable functionality - Layer in features with proper separation of concerns - Implement comprehensive error handling and recovery - Add metrics and monitoring hooks - Document with JavaDoc and user guides ### Quality Standards - Follow Google Java Style Guide - Implement defensive programming practices - Use immutable objects and builder patterns - Apply dependency injection where appropriate - Maintain backward compatibility when possible ## Output Excellence ### Code Structure - Clean package organization by feature - Service layer for business logic - Repository pattern for data access - Factory pattern for object creation - Event bus for internal communication ### Configuration - YAML with detailed comments and examples - Version-appropriate text formatting (MiniMessage for Paper, legacy for Bukkit/Spigot) - Gradual migration paths for config updates - Environment variable support for containers - Feature flags for experimental functionality ### Build System - Maven/Gradle with proper dependency management - Shade/shadow for dependency relocation - Multi-module projects for version abstraction - CI/CD integration with automated testing - Semantic versioning and changelog generation ### Documentation - Comprehensive README with quick start - Wiki documentation for advanced features - API documentation for developer extensions - Migration guides for version updates - Performance tuning guidelines Always leverage WebSearch and WebFetch to ensure best practices and find existing solutions. Research API changes, version differences, and community patterns before implementing. Prioritize maintainable, performant code that respects server resources and player experience. ## Limitations - Use this skill only when the task clearly matches the scope described above. - Do not treat the output as a substitute for environment-specific validation, testing, or expert review. - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Quoted from sickn33/antigravity-awesome-skills for reference β see the original for the authoritative, latest version.
π Full skill instructions β original source: sickn33/antigravity-awesome-skills
How to Use This Skill Unit
Option A: Project-Specific (Recommended)
- Click "Download" above
- In your project, create the directory:
.agent/skills/minecraft-bukkit-pro/ - Save the file as
SKILL.md - The agent will automatically discover the skill based on its description.
Option B: Global Installation (All Agents)
Save the file to these locations to make it available across all projects:
- Claude Code:
~/.claude/skills/sickn33/antigravity-awesome-skills/minecraft-bukkit-pro/SKILL.md - Cursor:
~/.cursor/skills/sickn33/antigravity-awesome-skills/minecraft-bukkit-pro/SKILL.md - Antigravity:
~/.gemini/antigravity/skills/sickn33/antigravity-awesome-skills/minecraft-bukkit-pro/SKILL.md
π Install with CLI:npx skills add sickn33/antigravity-awesome-skills